This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
This krypton fluoride-based energy cell is an ultimate tool of laser marksmanship: a high level of thermal damage with a more advanced optimal range.
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
N/A
Volume
1.00U
Thermal Damage
44 Pts
Optimal Range Modifier
20%
Medium 'Volcano' Energy Cell (+)[]
This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
The brand new Ultra The Volcano-type energy cell was designed to damage enemy armors solely with utmost heat..
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
N/A
Volume
1.00U
Thermal Damage
52 Pts
Optimal Range Modifier
0%
Medium Chemoactive Energy Cell (*)[]
This celltype rips the armor structure first, then damages the armor through a rapid chemical reaction.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Optics
5
Weapon Usage
Advanced Optics
1
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Thermal Damage
28 Pts
Chemical Damage
16 Pts
Optimal Range Modifier
0%
Medium Multi-Spectral Energy Cell (*)[]
This energy cell disrupts the armor first, then shreds other hull layers using all damage types. The energy cells have a short focusing range through in exchange for their high power.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Optics
5
Weapon Usage
Advanced Optics
1
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Thermal Damage
36 Pts
Chemical Damage
8 Pts
Seismic Damage
8 Pts
Kinetic Damage
8 Pts
Optimal Range Modifier
-50%
Medium Photokinetic Energy Cell (*)[]
Based on a peculiar technology: the beam emitted by this cell accelerates solid particles on its way, causing a direct, kinetic damage aside from the thermal damage.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Basic Optics
5
Weapon Usage
Advanced Optics
1
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Thermal Damage
28 Pts
Kinetic Damage
16 Pts
Optimal Range Modifier
0%
Medium Sonic Energy Cell (*)[]
Besides the well-known heating effect, these cells generate seismic waves, damaging the armor structure as well.