This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
The experimental 'Flechette' is actually a little arrow-shaped bullet. Its main purpose is to provide some additional optimal range so that in even battles the robots that use flechettes will have an advantage.
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
2 Pts
Kinetic Damage
14 Pts
Seismic Damage
14 Pts
Thermal Damage
14 Pts
Optimal Range Modifier
20%
Medium TFJ Bullet (+)[]
This type of ammunition cannot be manufactured or recycled. Completing assignments is the only way to obtain it.
The TFJ or Tungsten-Ferrite Jacketed bullet is the new generation of composite, multi-damage projectiles.
Fitting Pre-Requisites
Catagory
Extension
Level
N/A
N/A
N/A
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
4 Pts
Kinetic Damage
16 Pts
Seismic Damage
16 Pts
Thermal Damage
16 Pts
Optimal Range Modifier
0%
Medium Armor-Piercing Bullet (*)[]
This bullet damages the surface and deeper layers of the armor equally.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Advanced Kinematics
1
Weapon Usage
Basic Kinematics
5
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
1.00Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Kinetic Damage
22 Pts
Seismic Damage
22 Pts
Optimal Range Modifier
0%
Medium Chemoactive Bullet (*)[]
This polynitrocol-based bullet has the largest overall damage, with a significant range penalty.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Advanced Kinematics
5
Weapon Usage
Basic Kinematics
5
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
16 Pts
Seismic Damage
16 Pts
Kinetic Damage
24 Pts
Optimal Range Modifier
-50%
Medium Composite Bullet (*)[]
The mixed bullet core provides an optimal combination of all damage types.
Fitting Pre-Requisites
Catagory
Extension
Level
Weapon Usage
Advanced Kinematics
5
Weapon Usage
Basic Kinematics
5
Weapon Usage
General Firing
3
Charge Size
Medium
Mass
0.20Kg
Manafacturing Unit Minimum
1000
Volume
1.00U
Chemical Damage
6 Pts
Kinetic Damage
22 Pts
Seismic Damage
6 Pts
Thermal Damage
10 Pts
Optimal Range Modifier
0%
Medium Metal-Ceramic Bullet (*)[]
The ceramic inlay protects the incendiary core to preserve its secondary thermal effect after the impact.